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opengl.vcxproj.filters 4.14 KB
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ningyao11 提交于 2022-08-17 05:40 . zprepass
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeBaseClass\auxiliary.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeBaseClass\transform.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeRenderClass\framebuffer.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeRenderClass\shader.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeRenderClass\texturemanager.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeShapeClass\mesh.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeBaseClass\camera.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeShapeClass\shape_base.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="CodeShapeClass\scene.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CodeBaseClass\auxiliary.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeBaseClass\bvh.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeBaseClass\material.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeBaseClass\transform.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeBaseClass\triangle.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeRenderClass\framebuffer.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeRenderClass\shader.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeRenderClass\texturemanager.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeShapeClass\mesh.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeShapeClass\scene.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeBaseClass\camera.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeShapeClass\shape_base.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="CodeShapeClass\model.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CodeGLSL\frag1.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\frag2.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\frag3.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\geo.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\vert1.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\vert2.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\vert3.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\LUT_fragment.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\frag0.glsl">
<Filter>资源文件</Filter>
</None>
<None Include="CodeGLSL\vert0.glsl">
<Filter>资源文件</Filter>
</None>
</ItemGroup>
</Project>
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https://gitee.com/ningyao11/path-tracing_-opengl.git
git@gitee.com:ningyao11/path-tracing_-opengl.git
ningyao11
path-tracing_-opengl
pathTracing_OPENGL
master

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