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杨根杰 / QT案例

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README
LGPL-3.0

猜数字游戏

知识点总结

定时器

定时器的实现有两种 ,一种是直接用QTimer类,一种是使用QObject::startTimer();

/*第一种:QTimer类
常用:
start 开始计时
stop 停止计时器
timeout信号和自定义槽函数
*/ 
// 首先创建一个QTimer类的对象t
QTimer* t = new QTimer(this);

// 然后关联信号槽
connect(t, &QTimer::timeout, this, &myWidget::onTimeout);

// 在需要计时的地方,启动定时器
// 启动之后,每秒中会自动触发timeout信号,自定义一个onTimerout槽函数来处理信号
// void QTimer::start(std::chrono::milliseconds msec) 毫秒
t->start(1000);//启动计时器
t->stop();//停止计时器
/* 第二种:计时器事件
常用:
startTime(int) 启动计时器
killTimer(int) 停止计时器
timerEvent 重写计时器事件
*/

// QObecjt类有个startTimer的公开方法
// startTimer会返回该计时器的id
int startTimer(std::chrono::milliseconds time, Qt::TimerType timerType = Qt::CoarseTimer)

startTimer(1000);
/*
开始计时之后,每隔1秒都会触发计时器事件(timer event);
需要重写一个timeEvent()函数,处理这个计时器事件,该事件的id可以从startTimer的返回值得到。
*/

// 示例
// 启动定时器,返回给overTimerId
overTimerId = startTimer(5000); 

//重写timerEvent函数
void myWidget::timerEvent(QTimerEvent* e)
{
    if (e->timerId() == overTimerId) {//overTimerId的计时事件
			//该事件要做什么
        }
    } else if (/* 另一个事件 */) {
		//该事件要做什么
    }
}

//停止计时器
void QObject::killTimer(int id);
//停止overTimerId事件
killTimer(overTimerId);

类型转换qobject_cast

相当于dynamic_cast<>()转换,

//统一处理数字按键时用到
// sender会返回一个QObject对象指针,表示是谁发出的这个信号
// 从QObject转换为QPushButton
QPushButton* p = qobject_cast<QPushButton*>(sender());

QMovie类

用来显示没有声音的动画,比如gif,如果需要有声音,需要用Qt Multimedia模块

//用法
QLabel label;

// 创建一个QMovie对象,指定动画的路径,一般是资源文件的路径
QMovie *movie = new QMovie("animations/fire.gif");

// 载体上设置该动画
label.setMovie(movie);

// 启动动画
movie->start();

//停止动画
movie->stop();

随机数生成

// 用法与c语言的随机数生成类似
// 生成随机数种子
qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
// 生成随机数0-99
num = qrand() % 100;
// 示例

动态进度条progressBar的实现

// 创建计时器
m_timer = new QTimer(this);
connect(m_timer, &QTimer::timeout, this, &myWidget::onTimeout);
// 开始计时
m_timer->start(1000);

// 成员属性
m_num = 10;
// 设置progressBar的最大值、最小值、开始的值
ui->progressBar->setMinimum(0);
ui->progressBar->setMaximum(10);
ui->progressBar->setValue(m_num);

/*
计时器开始后,每秒都重复触发timeout信号,
在槽函数onTimeout中处理该信号
*/
qDebug() << "调用了onTimeut";
m_num--;//每秒减1
ui->progressBar->setValue(m_num);//更新进度条的值
if (m_num == 0) {//直到减到0之后,停止计时
    qDebug() << "停止计时";
    m_timer->stop();
}
//这样动态的进度条就弄出来了

界面设计stackWidget

之前不知道那些在一个窗口内切换不同的页面是怎么做的,我以为是又新建了一个新的窗口,没想到还可以直接添加stackWidget的页面,每一个page页面代表不同的界面。这样切换功能的时候,主窗口的大小是不变的,所以看起来更为顺畅。

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在网上学习的QT相关的练习案例,按自己思路写的,有自己的注释 展开 收起
C++ 等 2 种语言
LGPL-3.0
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