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空荧地图开发组 / 原神地图V3
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README
MulanPSL-2.0

原神地图v3 (yuanshenmap-v3)

本项目基于quasar-vite构建

项目相关

安装依赖

yarn
# or
npm install

进入开发模式

quasar dev

构建

quasar build

地图相关功能

鉴权

在页面登录前,鉴定是否有gitee的oauth2相关的token,若没有的话,则以游客方式登录

Gitee Api文档

游客登录请求是本项目的接口,并非gitee api)

鉴权实现在 router/index.js文件内

Router.beforeEach((to, from, next) => {
    //鉴定是否存在token,若否,默认以游客身份登录
    if (get_user_token() == null) {
      quest_request().then(res => {
        set_user_token(res.data.access_token, res.data.expires_in)
        next();
      })
    }
    else {
      next();
    }
  })

地图构建

地图构建相关函数在api/map.js文件内

地图相关参数及构建方法已经封装,无须了解其具体功能

生成地图时,首先在页面上生成其容器dom

<!-- id为map的div为容器,其余两个为地图的背景蒙层 -->
<div class="map_containor">
    <div class="stars"></div>
    <div class="twinkling"></div>
    <div id="map"></div>
</div>

然后在mounted时,生成地图

import { map, createMap } from "../api/map_obj";
......
mounted() {
    //生成地图
    createMap();
  },

地图容器需要定义其高度和宽度,地图蒙层容器需要样式,可直接引用旧版样式文件

@import url("https://yuanshen.site/css/background.css");/* 地图蒙层样式 */

#map {
    width: 100vw;
    height: 100vh;
    background: transparent;
    z-index: 1000;
    background: radial-gradient(transparent 70%, rgba(0, 0, 0, 0.5));
}

点位选择

概述

在本项目中,点位筛选逻辑分为四级

地区(area)_→点位类型(type)→点位集合(item)→单个点位(layer)

注意

在地区筛选等级中,由于每个地区划分为多个子地区,因此规定,后续筛选等级于子地区为基准

点位类型的相关数据在每个地区‘基本’一致,因此在页面构建时点位类型便已被请求并渲染至物品选择器中

点位选择逻辑

本项目的点位请求逻辑如下:

首先渲染所有父级地区

选择父级地区之后,请求其子级地区的数据后,用户可以选择子地区

(上述即是页面上方地区选择器的功能)

选择完毕后,用户可以在右侧类型选择器选择点位类型

选择后,即查询该子地区下所选类型的所有点位集合,并渲染至类型的下拉列表之中

选择某一或某多个点位集合后,请求这些点位集合下所有单个点位的数据

点位生成

点位生成的相关函数在api/layer.js下

leaflet的点位的api

leaflet的点位组的api

具体的渲染过程和存储过程较为复杂,可参考 pages/IndexPage.vue 文件中的具体实现

木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. 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