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README
Apache-2.0

flutter_uni_app

背景

随着Flutter 开源框架的生态越来越成熟,
国内很多大厂和中小型企业开始接入Flutter 跨平台的开发模式
在目前阶段, 在众多的跨平台框架里 (H5, React Native, Flutter, 小程序等)
Flutter 的框架的性能体验在业界评价,包括第三方数据测评打分中,
Flutter 算是最优秀的 (几乎贴近原生体验),
不是我说的哈,业界测评结果,详细请看这里:~~~~~~~~~
但是,Flutter 的 AOT 编译模式 ,带来优秀的体验的同时,
也带来一个掣肘的问题,那就是Flutter 目前生态是不支持热更新 (只在开发阶段开放了热更新,hot reload)
所以呢,随着业务增长, 热更新的需求就会日益强烈突出,为了让业务需求层面具备热更新快速上线的能力.
就需要对 Flutter 应用进行能力扩充, 怎么扩充? 扩充哪种热更新方案呢?
常规思路就是 :
1. Flutter + RN
2. Flutter + 小程序
3. Flutter + 其他类似游戏增量更新方案
本框架插件 选择的是 "Flutter + 小程序" 的 扩充方案.,为什么没有选择 RN ,或者其他方案,
开发同学可以思考一下其中各个方案的优缺点以及应用场景. 后续会出一个说明详细说一下.

介绍

本工程本质是一个 Flutter 应用工程, 核心插件是这个: flutter_uniapp_plugin
flutter_uniapp_plugin 利用这个插件 桥接到 iOS 和 Android 两端,
将UniMPSDK 的小程序开发能力进行打通,从而实现
Flutter 应用扩充小程序的热更新热更新能力.
flutter_uniapp_plugin 这个插件核心功能就是实现 Flutter 端到 小程序端的 互联互通的作用
<iOS 端已经实现,Android 端后续会跟进>
flutter_uniapp_plugin 插件本质是 依赖着 官方UniMPSDK进行集成开发,
但是,由于官方的SDK 没做成 cocoaPods 仓库,对应Flutter 插件的开发管理极度不友好,手工管理依赖
和版本更新依赖是一个小噩梦,所以本插件 改依赖成 DIY_UniMPSDK

软件架构

这位作者有点忙,等完善了这个仓库在补充说明和教程哈

安装教程

本工程的插件 flutter_uniapp_plugin 目前只支持 手动下载 拉入工程中,进行本地依赖使用
(详细请查看本工程的使用姿势,下载源码, 直接run iOS 工程即可, 模拟器和真机都支持)
当然鉴于开源插件的使用方便原则,后续也会公开到pub.dev 网站上进行版本依赖安装

使用说明

1. DIY_UniMPSDK '3.4.18' 版本, 根据 官方 UniMPSDK_iOS@3.4.18 版本相关静态库和资源文件集成

软件架构说明

<<小程序SDK 管理的重大突破>>

** 将小程序SDK 实现成 远程自动化集成.**

1.将本地依赖的 UniMPSDK 改为 远程公共仓库 依赖管理

突破意义

1.本地工程代码和资源文件大大减轻了, 减少了 260M+的 资源空间.

2. 将 UniMPSDK 独立开源仓库管理,本地的依赖就大大减少了

3. UniMPSDK 的版本管理和开发维护更加解耦

4. 最重要的就是 开源成 DIY_UniMPSDK 工具,可以给任意开发者进行快捷集成,共享使用

参与贡献

1. Fork 本仓库

2. 新建 Feat_xxx 分支

3. 提交代码

4. 新建 Pull Request

特技

1. 使用 Readme_XXX.md 来支持不同的语言,例如 Readme_en.md, Readme_zh.md

2. Gitee 官方博客 blog.gitee.com

3. 你可以 https://gitee.com/explore 这个地址来了解 Gitee 上的优秀开源项目

4. GVP 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目

5. Gitee 官方提供的使用手册 https://gitee.com/help

6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 https://gitee.com/gitee-stars/

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简介

Flutter 和 UniAPP 小程序的组合, 让Flutter项目 组合出热更新能力,让项目业务更加解耦 开发更容易维护 展开 收起
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