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tzw / Cube-Engine

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README
MIT

What's This?

Cube Engine is my own hobby project, It's a small Graphic Engine written in c++ and powered by OpenGL and Vulkan, I develop it so that I can improve my knowledges of CG and common programming Skills(generic algorithm, code style, design patterns).

CubeEngine now is integrated with new script language tina.

Some tools

CubeModelConvertor: CubeEngine's model convertor. https://github.com/tangziwen/CubeModelConvertor
CubeTracer: a simple path-tracer. https://github.com/tangziwen/cubeTracer

The MIT License (MIT) Copyright (c) 2019 Tang Ziwen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

CubeEngine 是我个人的开发的一个基于 OPENGL ES 2.0 的图形渲染引擎,旨在提高自己的在图形学方面的编程造诣。 展开 收起
C++ 等 6 种语言
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