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王广帅 / xinyue-alone-game-server

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README
Apache-2.0

xinyue-alone-game-server

摘要

这是一款单服框架的游戏服务器架构。俗话说,麻雀虽小,五脏俱全,虽然是单服框架,但是也是包罗了很多游戏服务器开发必用的技术要点,方便部署和使用,特别是对于有游戏逻辑开发经验,想转行做框架的同志,本项目有很大的参考值价。基本上包括了游戏开发的大多数基本功能。

客户端

  • unity3d
  • Newtonsoft.Json
  • 协议-http post
  • 异步socket通信
  • 异常websocket通信

服务器端

  • Spring Boot
  • Netty Client/Server 实现网络层的客户端与服务器通信
  • Logback 日志框架
  • MongoDB 数据库
  • Redis 缓存
  • lombok 用于自动生成类的Getter和Setter方法,在IDEA中需要安装Lombok插件
    输入图片说明

主要功能

  • 实现unity C#客户端与服务器的TCP SOCKET网络连接(比较大型的游戏会使用这种,比较端游,APP游戏)
  • 实现unity C#Ptyn端与服务器的WEB SOCKET网络连接(小程序游戏会使用这种,比如微信小程序,抖音小程序,或h5小游戏)
  • 实现网络连接的断开重连功能,解决在弱网环境下网络不稳定的问题
  • 实现网络层的心跳机制
  • 实现网络消息的序列化与反序列化
  • 实现网络消息包的粘包与断包处理
  • 实现账号注册与登陆功能
  • 服务器实现角色数据缓存及自动更新功能

部署方式

  1. 安装mongodb,redis
  2. 从服务器端clone到本地
  3. 修改xinyue-game-server项目中resource目录中的数据库及redis配置为自己本地的配置
  4. 启动项目中unity已打包好的客户端exe程序alone-game-client_v3.0.1.exe,如图所示:

输入图片说明

交流方式

可以加入QQ群: 66728073 欢迎关注下面的公众号,获取更多信息

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捐赠可以获取客户端源码,并提供相关技术咨询

TcpSocket或WebSocket任选择一种

 (包括TcpSocket和WebSocket两种源码)

** 打赏一下吧,你会发现,用现成的知识,会节省很多时间,提高很多效率,细品一下,是值得的!!**

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简介

这是一款单服框架的游戏服务器架构。俗话说,麻雀虽小,五脏俱全,虽然是单服框架,但是也是包罗了很多游戏服务器开发必用的技术要点,方便部署和使用,可以说是从入门到高级的一个学习过程,也是通往分布式服务器开发的阶梯。本项目简单易用,稍加修改就可以用于一般的单服游戏开发。 展开 收起
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